
Handcrafted levels, boundless heights, and a challenge that hides everything.

A 3D playfield that wraps 360° around the tower — not a flat grid. Spin the tower with your fingertip, stack blocks, match colors, blast one layer at a time, climb to the top of the sky.
▸ Play — 99 handcrafted Stages. Swipe to rotate the tower, tap to reshape the block, swipe down for hard drop. Complete a ring to clear the colored blocks in that layer.
▸ Items — Some blocks have embedded props (bombs, wreckers, etc.) that detonate on clear for extra damage. Fill the energy bar to open the Magic Item picker and grab an instant-use item.
▸ Clear — Erase every colored block to beat the Stage. Fastest clear time is recorded on the per-Stage leaderboard.
▸ Fail — Stage Fail if the tower grows too tall.

Climb an infinitely growing tower — reach as high as you can.
▸ Unlock — Unlocks after clearing 10 Stages in Stage mode.
▸ Play — Complete a ring to clear the layer and bank height. Drop speed ramps 0.1× every 8 layers, up to 8×.
▸ Events — Every 8 layers a Fate Block event lets you pre-pick the next piece\'s shape. Filling the energy bar opens the Magic Item picker.
▸ Record — Global leaderboard ranks by max height.
▸ Fail — Game over if the tower grows too tall, or an irreversible gap is created. Your run\'s height is auto-submitted to the server on game over.

The tower vanishes — only the falling piece and its ghost stay on screen.
▸ Unlock — Unlocks after reaching layer 50 in Endless mode.
▸ Play — Same controls and rules as Endless, but every block you've stacked is invisible. A pure test of memory and spatial reasoning.
▸ Fail — Same fail conditions (tower too tall / irreversible gap). Tap the screen to retry after failure.
▸ Record — Blind mode has its own separate leaderboard for max height.


Fill the energy bar, pick a magic item, and turn the game around.

Stage Mode only. Every ring clear rewards your NEXT piece with a random embedded prop — the more rings you clear at once, the higher the odds of a high-tier prop. Combos amplify further.
Blasts an entire row or column when the host block is cleared. Tiers 1–4 widen the blast to 2, 3, or 4 adjacent rows/columns.
Radial detonation around the host cell in a diamond pattern. Three tiers of blast radius — bigger tier, wider ring.
The rare wildcard. When the host clears, it detonates 10 random cells anywhere on the board — chain-triggering any bombs, booms, or other random blasts it hits.
A row/col Bomb next to a Diamond Boom gets its tier multiplied by the Boom's level (capped at tier 4 = 4-wide blast). Random Blasts don't amplify but chain-detonate every Bomb or Boom they hit — perfect for multi-hit combos.